Muhju
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ArtworksMarketThe HeraldThe GuildAbout
MMXXVI

Muhju

Mission Divine

XXII · X · MMXXVI

Chapters

  1. Context
  2. IThe Iconography
  3. IIThe Figures
  4. IIIThe Light
  5. IVRender and Paint-over
  6. VPictures within the Picture
  7. VIThe Plate

Context

Mission Divine was commissioned in January 2026. The brief centred on a single choice: each of us can preserve Bitcoin or allow fiat to win. The vertical canvas has a 9:16 ratio, designed for the screen with sufficient resolution for printing at monumental scale.

The painting presents that choice as a battle along a diagonal. The angelic host descends from the upper right: an army rather than the single gilded saviour first conceived, because what it defends is decentralised and belongs to no single being. The demonic host rises from the lower left, led by Satan, who represents a centralised and controlled system. Between them stands an ordinary man holding a black box from which code spills: privacy, sovereignty, the freedom to transact. A laurel waits above his head. Beside him, a golden knight raises a shield against the dark.

Leading the host is Starborn, the celestial being of Nexus Anima. The collector named him Metatron, the scribe of heaven, and he bears that name in this work.

Mission DivineMuhju · 2026 · CommissionDigital painting over modelled and rendered 3D geometryCinema 4D · Octane · Photoshop6,377 × 11,338 px · 9:161/1

IThe Iconography

The composition follows the established visual grammar of the war in heaven, in the manner of Renaissance oil painting. Diagonals guide its visual flow, with shadow set against light. The eye moves from the lower left to the upper right and back again, anchored by the central figure. The overall form fills the canvas while negative space gives it room to breathe.

The raised finger belongs to the same visual language. In classical art, an upward-pointing figure signifies heaven, absolution and divine guidance. Here Metatron points towards the sun, a gesture representing the decentralised spirit the host defends.

The first figures, blocked in along the diagonal.
First poses, lit from the upper right.

IIThe Figures

Every figure was modelled and posed in three dimensions, down to the fingernail, using references from neoclassical painting. The poses were brought together into a coherent form that establishes the larger composition, with each body given its own gesture in relation to the others. Only once the bodies worked together was each character detailed individually.

Both hosts posed.
The scene assembled in Cinema 4D.

IIIThe Light

Light falls from the upper right, where the sun and its descending rays are placed, and diminishes towards the lower left. The host stands on a combination of cloud and architecture. Dark clouds and smoke obscure the demons at the bottom and fill the negative space, allowing each silhouette to read clearly. The composition’s focus was shifted upward, with the crop set at the demons’ feet.

The sky goes in; the light finds its diagonal.
The demonic host takes form.

IVRender and Paint-over

Structure, figures, form and light were all modelled in 3D and rendered in Octane as a base, beginning with a clay render to assess form and light without colour. The render serves as a foundation rather than a finished surface. It was then painted over in Photoshop, the values checked in black and white, and the glances between figures adjusted until the crowd read as a single scene.

The clay render.
Over the render: the paint-over.

VPictures within the Picture

Each part of the painting is a painting itself.

The crowds are deliberately chaotic, yet each figure is intended to remain an autonomous moment within the whole, with a pose, a story and a character of its own.

The upper host and the laurel.
The knight.
Metatron.
The serpent.
The golden knight.

VIMission Divine

2026Commission

XXII · X · MMXXVI

Switzerland

MMXXVI
Muhju
© Muhju MMXXVI

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